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Welcome @ Port Defender Online
Welcome

Screen shot of green field being playedWelcome to the Old Official website for Port DefenderTM, a fun tower defense game for your mobile device.  The game offers hours of game play with its vast array of maps and varying creep formations.  We would also like to point out that the game is still being upgraded over time and we've had 32 updates pushed out since it's march 2009 release.

Visit the new official site

Features

  • 30+ maps
  • 7 towers
  • Supports all device orientations
    • You are not stuck plaing in landscape right
  • GameCenter Support
    • Leaderboards
    • Achievements
    • Data syncing between devices
  • Online content updates
  • Advanced and specialized gameplay
    • Moving Towers (Admin)
    • 3 weapons for tactical strikes

All this and more for only $0.99

Release Schedule

Recent releases

1.0.32 (In Production)

  1. Fixed leader board "Any Layout - Extreme"
  2. Downloadable content
    • Sewer layout W/ Custom Waves

1.0.31 (Previous Release)

  1. iOS 5 Fixes, moved around game asset files to reduce sync time.
  2. Changed About to Credits
  3. Added restore button for previously purchased items
  4. Removed Classic menu view

In Development

1.1.0

  1. System upgrades
    1. Animations (Done)
      1. New binary file format for faster loading and processing
    2. Creeps (Done)
      1. New binary format for faster loading and processing
    3. Towers (Done)
      1. New binary format for faster loading and processing
    4. Admin (In-Progress)
      1. Admin is available to lite version
      2. Admin is weaker, but you can upgrade it to be stronger
        1. Passive laser weapon
          1. 6 levels
        2. Passive abduct weapon
          1. 6 Levels
        3. Storage space
          1. 0-3 spaces
        4. Vent power
          1. 3 levels
        5. Counter power
          1. 3 levels
        6. Abduct power
          1. 3 Levels
        7. Land/Takeoff
          1. Useful to close off paths
          2. Smaller time delays
          3. Lower landing costs
    5. Objects (Done)
      1. Moving to a new system where objects are recycled, to reduce new/delete overhead
      2. While testing memory footprint is stable while playing
    6. Layouts
      1. Larger play areas
        1. 16x16
      2. All layouts must have overlay images
      3. Multiple creep paths
        1. Up to 4 path
        2. At minimal must have 1 flying or walking path
      4. Flying creeps follow "flying" paths
        1. So flying creeps will have to go around TALL obstacles
    7. Engine rewrites
      1. Load Animation files (Done)
      2. Load Engine files (Done)
      3. Triangle-Strip rendering (Done)
      4. Matrix based rendering (Done)
      5. Font rendering (Done)
      6. Creep Storage (Done)
      7. Tower Storage (Done)
      8. Projectile Storage (Done)
      9. Effect Storage (Done)
      10. Admin Storage ()
      11. Pan/Zoom (Done)
      12. Multi-touch (Done)
      13. Wave->Creep system ()
  2. Tower designs
    1. Gun tower (Final)
    2. AA Tower (Final)
    3. Slow Tower (Final)
    4. Rocket launcher (Final)
    5. Gas launcher (Final)
    6. Ray accelerator (Final)
    7. Nuke launcher (Final)
  3. Creep designs
    1. Creeps are not changing at this time
  4. Tools
    1. Atlas Rising (Done)
      1. Create animation files (Working)
      2. Create engine files (Working)
      3. Retnia Support for
        1. Animations
        2. Fonts
    2. Web Services (Almost)
      1. Layout editor (Done)
      2. Wave Editor (Done)
      3. Content Management (Done)
      4. Package System (Delayed)

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